You can now use HiveMP to calculate revenue share based on gross income. This is designed for game developers who need to pay royalties based on gross amounts (such as Unreal Engine’s 5% royalty).
HiveMP SDK 1.3.17 now available
This week we’re releasing the HiveMP SDK 1.3 series, which brings support for Unreal Engine 4.18 and Unity 2017.3.
HiveMP SDK now supported on BlueprintUE
We’re proud to announce that the HiveMP SDK is now supported on BlueprintUE, the pastebin for Unreal Engine 4 developers.
New Scheduling API available in HiveMP
HiveMP now offers a REST-based scheduling API, which you can use to schedule callbacks to HTTPS endpoints at certain times.
pkgsign 0.1.3 now available
We’re now releasing pkgsign 0.1.3, which consists of bug fixes for all platforms.
Billing and revenue share system updates in HiveMP
Over the past few months we’ve been focusing on finalising the billing system for HiveMP, and we’ve just realised some minor updates to the Revenue Share product.
Dimension Jump is a precision puzzle platformer, where you don't just jump between
platforms, you jump between dimensions!
CatTube Famous
A card game about releasing cat videos and becoming the next CatTube celebrity!
In Development
Minute of Mayhem
Cooperate with up to 4-players and race against the clock
in this fast-paced first-person shooter.
About
What we do
Using a new collective team structure, we aim to
deliver a diverse range of digital and physical games.
Flexible teams
Our collective is structured to give
teams the maximum control over their
projects, while the directors handle
the day-to-day operations of running
a company.
Open to all
We accept team and member applications
from game developers of all backgrounds.
By joining Redpoint, your team gains
access to neat benefits.
A card game about releasing cat videos and becoming the next CatTube celebrity!
CatTube Famous is a card game where you release cat videos and become the next CatTube celebrity!
See the trends, release videos, get viewers, be famous!
Dimension Jump is a precision puzzle platformer, where you don't just jump between platforms, you jump between dimensions!
Dimension Jump launched on Steam on March 15th.
About
Once you've picked up the basics you'll have to master the art of dimension jumping,
gravity switching and teleporting to get through some of the most challenging levels
on offer.
With over 90 levels to complete, each with challenge times and bonus stars, there will
be plenty to challenge all skill levels. As you progress through level sets the difficulty
increases, adding in new mechanics and putting all the skills you’ve learned to the
test.
Collect Steam achievements by completing level sets and other accomplishments, challenge
your friends with your own custom levels using the level editor, and compete
against the world on global leaderboards for the fastest times.
General Information
The game is developed by June Rhodes and Josh Harvey.
Minute of Mayhem is a first person shooter where teams of 4 compete for the highest score and race to the exit in under 60 seconds. Careful planning will help you collect upgrades, complete objectives and eliminate enemies, as no single player can do it alone.
Story
In the distant future pro-gamers compete in the Minute of Mayhem, controlling life sized robots in a
holographic arena, broadcast globally to millions of fans.
Teams compete head to head, rising in the leaderboards and competing with other players all around the world.
The best teams are some of the highest paid athletes with corporate sponsorships and
prize money equating to billions of dollars each year.
Game Play
Your team has to plan and balance which team members will collect the weapon upgrade and the power-up
upgrade in each level, before everyone sprints to the exit elevator. You don’t have enough time to
do everything yourself, and as you progress through floors, they’ll get more difficult, so you’ll need
to give each team member an opportunity to gain upgrades.
As your team plays through rounds of floors, destroying security drones and obtaining pickups will
increase your team’s score. Teamwork and strategy is rewarded with bonus points in the round. At
the end of a set number of floors your team’s score is tallied together to give
you your high score.
Where can I play it?
Minute of Mayhem is still under development, so release is limited. You'll be able to play the game in
it's early stages at conventions and other announced exhibitions.
General Information
The game is developed by June Rhodes, Josh Harvey and Liam Alkamraikhi.
Redpoint teams gain access benefits which enable them to deliver high-quality tabletop and digital games.
Collective Structure
The collective is organised into independent teams. For commercial purposes, the collective
is registered as an Australian Company. Teams form contracts between themselves that
dictate the revenue and expense structure for products produced by that team.
Where does the money go?
When a sale of a product (physical or digital) is made, 90% of the net profit of
the sale is returned straight to the team, who then distribute it amongst the team
members according to the team structure contract.
1% of net profit goes to each director. The directors of the collective are
responsible for the day-to-day business operations, including the management of
legal and financial requirements that are placed on Australian companies. This
amount is a token value to compensate them for their time, which would be
otherwise spent on their own projects within the collective.
Finally, the last 7% of the net profit goes into the Shared Fund. This is a
pool of funds that can be drawn on by teams with director approval. This fund
allows teams to market and develop their games, as well as gain access to
commercial software licensing and legal and financial advice. Directors also
have access to this fund to take opportunities to promote the collective as a whole.
The Shared Fund
Every company duplicates the same things; the legal and financial expenses
relating to the operation of a company, and marketing and promotion of their
products. At Redpoint, the Shared Fund allows us to reduce that duplication,
and provide teams with access to these resources at no up-front cost.
Apply to Redpoint
This collective and company model is still quite new, so to give us a chance
to work out any rough edges, we’re currently not accepting external applications
through a formal process.